Digital Media Arts (Lighthouse) MA

Introduction

Andy Wood, Digital media artsImage: Andy Wood

Our Digital Media Arts MA is delivered at the University of Brighton and at Lighthouse, a digital culture agency who support, commission and exhibit work by artists and filmmakers and the leading film and digital media training and production centre located in central Brighton. 

The course has been developed in the context of Brighton’s status as one of the main centres of the media economy. It provides the production skills, and develops the individual approaches and bodies of work, required for success in this fast-moving, competitive industry. The course provides a flexible structure for the study of contemporary digital media arts practices. It is aimed at practising artists, designers and creative producers who have limited experience of working within a digital media arts context and who wish to substantially develop their practice and to build on their abilities in their various fields and occupations. They will be able to develop and explore a broad range of creative digital practices and to access critical debates through project work and continuous theoretical study. It is at present delivered both as a full time and part time course over either one year or two years.

Over the past three years, our MA in Digital Media Arts has adopted an interdisciplinary approach to digital media arts that enables students to utilise and develop their existing skills in an environment that encourages both innovation and high quality production. Taught both here at the University of Brighton’s Grand Parade campus, and at Lighthouse, the MA provides excellent training for artists, designers and arts professionals wishing to seek a career in the creative industries. It includes expert education in the subject areas of interaction design, social media, programming, digital film, installation, public art and interactive art. 

You will learn core digital media production skills, explore a broad range of creative digital practices, and access the most up-to-date developments and critical debates in digital media arts. In a professional studio environment, you will investigate the full creative potential of digital media arts practices.

Live project work is encouraged so that students gain direct experience and develop valuable links in the digital media industries and wider cultural industries.

Syllabus

  • Cultures of Multi Media Authoring and Web Design
  • Virtual Culture and Network Practices
  • Critical Media Concepts - Digital Transformations
  • Beyond the Screen: Interactive Installations
  • Presenting a body of work
  • Critical Theory - Media concepts Research Paper 

Career and progression opportunities

This course has been developed in the context of Brighton's status as one of the main centres of the growing media economy. Students investigate the full creative potential of digital media arts practices in a professional studio environment. Live project work throughout the course enables students to gain direct experience and to develop valuable links in the digital media industries and wider cultural industries.

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Overview

Introduction

This course is delivered at the University of Brighton and at Lighthouse, the leading film and digital media training and production centre located in central Brighton.

The course provides a flexible structure for the study of contemporary digital media arts practices. It is aimed at practising artists, designers and creative producers who have limited experience of working within a digital media arts context and who wish to substantially develop their practice and to build on their abilities in their various fields and occupations. They will be able to develop and explore a broad range of creative digital practices and to access critical debates through project work and continuous theoretical study.

Course structure

It is, at present, a part-time course delivered over two years. Attendance is required at least one day per week at a fixed time, plus attendance at a three-hour critical theory session per week.

Areas of study

The course supports an interdisciplinary approach to digital media arts that enables students to utilise and develop their existing skills and experiences in an environment that encourages both innovation and high quality production. Participants learn core digital media production skills, explore a broad range of creative digital practices, and access the most up-to-date developments and critical debates in digital media arts.

Syllabus

Year 1
Cultures of Multi Media Authoring and Web Design
Cultures of Interactive Audio Visual
Digital Media in Social and Learning Environments
Critical and Media Concepts

Year 2
Network Practices
Beyond the Screen:
Presenting a Body of Work
Critical/Theory - Media Concepts Research Paper

Career and progression opportunities

This course has been developed in the context of Brighton's status as one of the main centres of the growing media economy. Students investigate the full creative potential of digital media arts practices in a professional studio environment. Live project work throughout the course enables students to gain direct experience and to develop valuable links in the digital media industries and wider cultural industries.

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Key facts

UCAS code

Duration Help

Full-time: 1 year

Part-time: 2 years

Typical entry requirements Help
individual offers may vary

Location Help Grand Parade and Lighthouse, Brighton.

For non-native speakers of English:
IELTS 6.5 overall and 6.0 in writing.

Degree and/or experience:
Relevant honours degree or recognised equivalent qualification and minimum one-year arts or design practice outside full-time education. Non-graduates with appropriate experience are also considered. Mature practitioners who have been out of education for a while are particularly welcome.

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Fees

The fees listed here are for full-time courses for the upcoming academic year only. Further fees are payable for subsequent years of study.

The tuition fee you have to pay depends on a number of factors including the kind of course you take, whether you study full- or part-time and whether or not you already have a higher education qualification. If you are studying part-time you will normally be charged on a pro rata basis depending on the number of modules you take. Different rules apply to research degrees - contact the course team for up-to-date information.

Visit www.brighton.ac.uk/money for more information, including advice on international and island fee paying status, and the government's Equivalent or Lower Qualification (ELQ) policy.

Digital Media Arts (MA) (Full time)

UK/EU (FT) - 4,500 GBP

Island Students (FT) - 9,450 GBP

International (FT) - 13,500 GBP

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Staff

Sue Gollifer

Sue Gollifer

Sue Gollifer is Course Leader for the MA in Digital Media Arts (DMA) and Director of ISEA International Headquarters. She has been a professional artist/printmaker for over 30 years, Assistant Editor of Digital Creativity and on the Leonardo Editorial Review Board of Transactions. Read more about Sue's work

Jon Bedworth

PhD Interactive Arts. Bedworth researches issues surrounding the possible technologies available for interactive rhythm synthesis, in particular focusing on the potential found within neural networks, artificial life and adaptive systems research.

Kate Genevieve

Kate Genevieve Kate Genevieve is a director and artist at Chroma Collective - a group of artists, animators and programmers specialising in interdisciplinary and interactive work founded in 2010– and directs animation performances and large-scale projection events such as Camp Bestival’s Firework’s and Animation Finale. Currently she is funded by the Arts Council to collaborate with scientists at the Sackler Centre for Consciousness Science to explore cutting-edge brain research through moving image. Recent projects include Encephalo//Graphic performance for the Art of Life Science Festival, and NO PLACE for Brighton and Hove’s White Night Festival.

Alex May

Alex May is a digital artist exploring the 'digital' from the perspective of 30 years programming experience. He developed Painting With Light, a free software application that aims to provide artists with a real-time, hands-on approach to video mapping.
He is a visiting research fellow:artist in residence with the computer science department of Hertfordshire University, co-director of Quadratura, working with sound artist Martin A. Smith, head of Projective Geometry at The Institute of Unnecessary Research and a member of the Alan Turing Centenary Arts and Culture Committee.

Michael O'Connell

Michael O'Connell Michael O'Connell's  mode of working involves firstly observation, gathering materials, objects, ideas, equations and then distilling from that individual works. Formal considerations are important in exhibiting: the intention is rarely to provide evidence of an entire process. He is interested in the communicative flow between entities mediated through things, and including what is reflected back. The work is fundamentally observational but also about prodding or tickling in order to upset the equilibrium in these looping relationships.

Daniel Pryde-Jarman

Daniel Pryde-Jarman

Daniel Pryde-Jarman is an artist and curator. He holds Masters degrees in Fine Art and Critical Writing & Curatorial Practice, and is currently completing a practice-based PhD in curatorial practice. Pryde-Jarman has been involved in setting up several artist-run spaces, and is currentlyDirector of Grey Area and Meter Room project space & studios. His research interests include Institutional Critique, artist-curatorship, and the politics of self-organised artist-led culture. Pryde-Jarman is also an Assistant Editor for the Art & the Public Sphere Journal published by Intellect. 

Benedict Sheehan

Benedict Sheehan Benedict Sheehan is trained in traditional animation, and has an MA in Digital Art, with a background in innovative software programming and development for both the medical and entertainment industries. Sheehan has had a large number of collaborative and solo art works exhibited in the UK and internationally, including works at SIGGRAPH 2006, London ICA gallery, Victoria and Albert Museum, OXO Tower gallery, Barbican Gallery, British Council in Mexico, KunstlerHaus Vienna, and CCAC in San Francisco. 

He is also a freelance Creative Technologist specialising in 3D and 2D image, surface analysis, tracking and manipulation and teaches at many levels, from degree to PhD.

Angie Taylor

Angie TaylorAngie Taylor is an artist, animator and author. She studied Fine Art at Edinburgh College of Art and now enjoys a fifteen-year career producing animation, visual effects and motion graphics for television and film.
As well as lecturing at University of Brighton Faculty of Arts, Angie provides bespoke consultancy and training in Adobe After Effects and other creative software applications. Recent clients include Skype, Bloomberg, BBC, Channel 4, Channel 5, Carlton, B Sky B & MTV.

Paul Bunkham

Sam Proud

 

 



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