Digital Media Arts (Lighthouse) MA
Image: Mediatate Room by Anastasios Veloudis
Run by Sue Gollifer, Director of ISEA International Headquarters, our Digital Media Arts MA has been developed in the context of Brighton's status as one of the main centres of the growing media economy. As one of our students you will investigate the full creative potential of digital media arts practices in a professional studio environment. Live project work throughout the course helps you to gain direct experience and to develop valuable links in the digital media industries and wider cultural industries.
The course is delivered at the University of Brighton and at Lighthouse, a digital culture agency who support, commission and exhibit work by artists and filmmakers and the leading film and digital media training and production centre located in central Brighton.
The Digital Media Arts MA at Brighton provides you with production skills, but more importantly develops your individual artistic approach. On the course you'll build a body of digital art work required for success in the fast-moving, competitive new media industries.
Our students create their art and design work using a range of digital technologies, producing screen-based work, interactive installations, social media interventions, sound-scapes, data coding, machine hacking, bio-arts and body-sensor works, and data mapping.
Their work is displayed as live projects, phone apps, city building projections, installations, web-based experiences and all students produce work for the assessment show towards the end of the course.
The course is aimed at practising artists, designers and creative producers from a range of backgrounds. Past students have included experienced digital media artists, illustrators, photographers and film-makers, musicians, graphic designers and architects.
The course is inter-disciplinary and collaborative work is encouraged as you work towards both innovation and high quality production. You will be able to develop and explore a broad range of creative digital practices and to access critical debates through project work and continuous theoretical study.
You will learn core digital media production skills, and specialist workshops for digital arts tools have included "Processing" and "Isadora". In a professional studio environment, you will investigate the full creative potential of digital media arts practices.
Digital Media Arts is at present delivered both as a full time and part time course over either one year or two years.
- Cultures of Media Authoring and Web Design
- Virtual Culture and Network Practices
- Critical Media Concepts - Digital Transformations
- Beyond the Screen: Interactive Installations
- Presenting a body of work
- Critical Theory - Media concepts Research Paper
This course is delivered at the University of Brighton and at Lighthouse, the leading film and digital media training and production centre located in central Brighton.
The course provides a flexible structure for the study of contemporary digital media arts practices. It is aimed at practising artists, designers and creative producers who have limited experience of working within a digital media arts context and who wish to substantially develop their practice and to build on their abilities in their various fields and occupations. They will be able to develop and explore a broad range of creative digital practices and to access critical debates through project work and continuous theoretical study.
It is, at present, a part-time course delivered over two years. Attendance is required at least one day per week at a fixed time, plus attendance at a three-hour critical theory session per week.
Areas of study
The course supports an interdisciplinary approach to digital media arts that enables students to utilise and develop their existing skills and experiences in an environment that encourages both innovation and high quality production. Participants learn core digital media production skills, explore a broad range of creative digital practices, and access the most up-to-date developments and critical debates in digital media arts.
Cultures of Multi Media Authoring and Web Design
Cultures of Interactive Audio Visual
Digital Media in Social and Learning Environments
Critical and Media Concepts
Beyond the Screen:
Presenting a Body of Work
Critical/Theory - Media Concepts Research Paper
Career and progression opportunities
This course has been developed in the context of Brighton's status as one of the main centres of the growing media economy. Students investigate the full creative potential of digital media arts practices in a professional studio environment. Live project work throughout the course enables students to gain direct experience and to develop valuable links in the digital media industries and wider cultural industries.
Full-time: 1 year
Part-time: 2 years
For non-native speakers of English:
IELTS 6.5 overall and 6.0 in writing.
Degree and/or experience:
Relevant honours degree or recognised equivalent qualification and minimum one-year arts or design practice outside full-time education. Non-graduates with appropriate experience are also considered. Mature practitioners who have been out of education for a while are particularly welcome.
The fees listed here are for full-time courses for the upcoming academic year only. Further fees are payable for subsequent years of study.
The tuition fee you have to pay depends on a number of factors including the kind of course you take, whether you study full- or part-time and whether or not you already have a higher education qualification. If you are studying part-time you will normally be charged on a pro rata basis depending on the number of modules you take. Different rules apply to research degrees - contact the course team for up-to-date information.
Visit www.brighton.ac.uk/money for more information, including advice on international and island fee paying status, and the government's Equivalent or Lower Qualification (ELQ) policy.
UK/EU (FT) - 5,580 GBP
Island Students (FT) - 5,580 GBP
International (FT) - 13,840 GBP
Sue Gollifer is Course Leader for the MA in Digital Media Arts (DMA) and Director of ISEA International Headquarters. She has been a professional artist/printmaker for over 30 years, Assistant Editor of Digital Creativity and on the Leonardo Editorial Review Board of Transactions. Read more about Sue's work
PhD Interactive Arts. Bedworth researches issues surrounding the possible technologies available for interactive rhythm synthesis, in particular focusing on the potential found within neural networks, artificial life and adaptive systems research.
Kate Genevieve is a director and artist at Chroma Collective - a group of artists, animators and programmers specialising in interdisciplinary and interactive work founded in 2010– and directs animation performances and large-scale projection events such as Camp Bestival’s Firework’s and Animation Finale. Currently she is funded by the Arts Council to collaborate with scientists at the Sackler Centre for Consciousness Science to explore cutting-edge brain research through moving image. Recent projects include Encephalo//Graphic performance for the Art of Life Science Festival, and NO PLACE for Brighton and Hove’s White Night Festival.
Alex May is a digital artist exploring the 'digital' from the perspective of 30 years programming experience. He developed Painting With Light, a free software application that aims to provide artists with a real-time, hands-on approach to video mapping.
He is a visiting research fellow:artist in residence with the computer science department of Hertfordshire University, co-director of Quadratura, working with sound artist Martin A. Smith, head of Projective Geometry at The Institute of Unnecessary Research and a member of the Alan Turing Centenary Arts and Culture Committee.
Michael O'Connell's mode of working involves firstly observation, gathering materials, objects, ideas, equations and then distilling from that individual works. Formal considerations are important in exhibiting: the intention is rarely to provide evidence of an entire process. He is interested in the communicative flow between entities mediated through things, and including what is reflected back. The work is fundamentally observational but also about prodding or tickling in order to upset the equilibrium in these looping relationships.
Daniel Pryde-Jarman is an artist and curator. He holds Masters degrees in Fine Art and Critical Writing & Curatorial Practice, and is currently completing a practice-based PhD in curatorial practice. Pryde-Jarman has been involved in setting up several artist-run spaces, and is currentlyDirector of Grey Area and Meter Room project space & studios. His research interests include Institutional Critique, artist-curatorship, and the politics of self-organised artist-led culture. Pryde-Jarman is also an Assistant Editor for the Art & the Public Sphere Journal published by Intellect.
Benedict Sheehan is trained in traditional animation, and has an MA in Digital Art, with a background in innovative software programming and development for both the medical and entertainment industries. Sheehan has had a large number of collaborative and solo art works exhibited in the UK and internationally, including works at SIGGRAPH 2006, London ICA gallery, Victoria and Albert Museum, OXO Tower gallery, Barbican Gallery, British Council in Mexico, KunstlerHaus Vienna, and CCAC in San Francisco.
He is also a freelance Creative Technologist specialising in 3D and 2D image, surface analysis, tracking and manipulation and teaches at many levels, from degree to PhD.
Angie Taylor is an artist, animator and author. She studied Fine Art at Edinburgh College of Art and now enjoys a fifteen-year career producing animation, visual effects and motion graphics for television and film.
As well as lecturing at University of Brighton College of Arts and Humanities, Angie provides bespoke consultancy and training in Adobe After Effects and other creative software applications. Recent clients include Skype, Bloomberg, BBC, Channel 4, Channel 5, Carlton, B Sky B & MTV.