Bridging the Gap in Moving Image

Connecting new and traditional technologies for enhanced communication between students, academic and support staff across arts and design

Project leader: Sol Sneltvedt, University of Brighton

Other project team members: Phil Taylor, UoB,  John Warr, UoB, Sina Krause, UoB, Stuart Croft, RCA, Lawrence Zeegan, UoB, Judith Katz, UoB 

The project aimed to identify gaps between generations with regard to perceptions, attitudes and expectations of digital technology in relation to the learning and teaching of the moving image, and to help bridge any gaps and enhance communication between students, academic and support staff.

This ethnographic study includes a combination of quantitative and qualitative research methods including digital video as research practice with 34 recorded interviews: 50% with students, 30% academic and 20% support staff at the University of Brighton and at the Royal College of Art, London.

We found that there is a gap between expectations and experiences of digital technology, attitudes to the learning and teaching of the moving image vary in complex ways between generations and perceptions of quality are in a state of flux.

Video clips

1. Timelessness illustrates the changing perceptions of differences and similarities between new and traditional technologies. Attitudes in this area vary in complex ways between generations, which reflect the tempo of the developments in digital technology as part of mass culture over the past 15 years. Click here to play the Timelessness video
2. Amateur versus Professional shows how perceptions of moving image quality are in a state of flux. Click here to play the Amateur versus Professional video
3. Impatience illustrates the gap between expectations and experiences with regard to the time involved in the learning and teaching of the moving image. Click here to play the Impatience video
4. Strange Collision shows the commercial and contemporary context of the moving image in a cultural and historic perspective. Click here to play the Strange Collision video
5. Network links to the importance of student networks or ‘communities of practice’ for software learning. Click here to play the Network video